Create question-and-answer competitions, challenge participants, reinforce their knowledge and measure results while they learn through play.
What is SmartGame?
SmartGame is SmartMobile’s gamification module, designed to create competitions between users based on questions and answers about the knowledge you want to reinforce.
It works very simply: define the questions, configure the game and participants begin competing by completing challenges.
Users can challenge other participants or test themselves, answer questions, earn achievements and compare results through rankings and leaderboards.
This turns what would traditionally be a test or review exercise into a much more dynamic experience:
Question → Answer → Compete → Earn achievements → Improve → Try again.
SmartGame uses game mechanics to encourage participants to practice and repeat concepts while trying to improve their results.
And all of this is measurable and available in any language.
Learn by playing. Play while learning
SmartGame is based on a simple idea: practicing knowledge can become an engaging and dynamic experience.
Questions and answers become challenges, while results become points, positions, objectives and achievements.
- participant challenges;
- individual challenges;
- questions and answers;
- points and results;
- rankings;
- objectives;
- cumulative achievements;
- leaderboards.
The competitive element adds motivation and encourages users to participate, return and improve their results.
The real goal is to learn while playing.
Repeating questions helps learners revisit concepts, identify mistakes and progressively reinforce knowledge.
What can I use SmartGame for?
SmartGame can be part of a learning initiative or used as a standalone activity.
Practice after learning
You can use SmartGame as a complement to face-to-face, virtual or e-learning courses.
Once the content has been presented, learners compete by answering questions related to what they have just learned.
This makes it possible to practice, repeat and reinforce key concepts in a different way from a traditional test.
- Cybersecurity course → SmartGame on threats and best practices
- Sales training → SmartGame on products and sales arguments
- Risk prevention course → SmartGame on risk situations
- Leadership training → SmartGame on situations and behaviors
Assess acquired knowledge
SmartGame can also be used as an assessment activity at the end of a learning program.
Instead of limiting the experience to a conventional exam, you can turn assessment into a competition.
The results help identify which concepts participants have mastered and which need reinforcement.
This combines assessment, participation and motivation in a single activity.
Reinforce concepts without creating a course first
SmartGame does not always need to be linked to previous training.
You can create a game directly around the concepts you want people to know and remember.
- corporate values and culture;
- product catalogs;
- internal procedures;
- regulations;
- safety;
- features of a new service;
- company policies;
- brand knowledge.
Participants progressively learn through the questions themselves and through repetition.
You do not always need to create a course first. Sometimes you can start by playing.
Discover what your organization really knows
SmartGame can also be used before training begins.
You can launch an initial game to understand participants’ starting level and identify which concepts they already know and where the greatest gaps are.
This can help determine what training each group really needs.
For example, before launching a cybersecurity program, SmartGame can help identify which knowledge is already consolidated and which areas need greater attention.
In this way, SmartGame can act as a knowledge diagnostic tool.
Keep knowledge alive after training
You can keep a SmartGame active after a learning initiative and launch challenges that bring users back to the most important concepts.
Repetition helps reinforce knowledge that may otherwise fade over time.
- cybersecurity;
- compliance;
- risk prevention;
- procedures;
- product knowledge;
- service protocols;
- corporate policies.
SmartGame can therefore become a tool for continuous learning reinforcement.
Create competitions between teams
Competitions can also be organized between teams or different groups.
SmartGame can be used to energize campaigns or learning initiatives where different groups participate around a common objective.
The competitive element can generate interest around a new product, an internal campaign, a transformation program or any initiative where you want to mobilize participants around knowledge.
Train people on new products in a different way
You can turn the main features, benefits, functionalities and sales arguments of a new product into a collection of questions and launch a competition.
- Product launches → Learn product features through play
- Sales teams → Practice arguments and product knowledge
- Customer service → Reinforce procedures and responses
- Onboarding → Discover the organization through challenges
- Corporate culture → Reinforce values and internal knowledge
- Compliance → Reinforce concepts that need to be remembered
One competition, different languages
SmartGame is designed to be used in any language.
This makes it possible to run gamification initiatives for international organizations and groups distributed across different countries.
Participants can share the same experience while using different languages.
FIT Learning has already applied this approach in international projects where participants from different countries competed within the same initiative while choosing the language in which they wanted to answer.
Turn repetition into learning
One of the key ideas behind SmartGame is that making mistakes is also part of the game.
When participants answer questions, they identify what they know and what they need to improve.
When similar concepts appear again, they have another opportunity to answer correctly.
They repeat because they want to improve their result.
While they try to move up the rankings, achieve goals or outperform other participants, they are reinforcing the knowledge you want them to learn.
Motivate with rankings, challenges and achievements
SmartGame uses different gamification elements to maintain participant interest.
- Rankings show the current classification.
- Challenges generate interaction and competition.
- Achievements provide goals to reach.
- Results show progress over time.
This turns a collection of questions into a competitive and dynamic learning experience.
Measure the results
Participant activity generates information that can be used to analyze results.
- participation;
- results;
- progress;
- knowledge acquired;
- objectives achieved;
- positions and rankings.
SmartGame therefore allows you to motivate users while measuring learning at the same time.
Do I need a course to use SmartGame?
No.
You can create a SmartGame linked to training in order to practice or assess its content, or create completely independent games.
Course + SmartGame
Learn first and practice afterwards.
SmartGame
Learn and reinforce knowledge directly through play.
When is SmartGame especially useful?
- increasing participation in a learning initiative;
- practicing knowledge after a course;
- assessing learners differently;
- reinforcing important concepts;
- measuring knowledge levels before training;
- keeping learning active after a course;
- communicating new product or service features;
- working on corporate culture and knowledge;
- energizing internal campaigns;
- engaging geographically dispersed groups;
- creating international competitions in different languages;
- turning content that needs to be memorized into a more engaging experience.
From a collection of questions to a competition
SmartGame is integrated as an optional module within the SmartMobile backoffice.
- Define the knowledge you want to work on.
- Create the questions.
- Configure challenges, objectives and achievements.
- Invite participants.
- Start the competition.
From that moment, you can track results and measure participant progress.
Learning that makes people want to return
Participants answer, compete, check their position, earn achievements and find reasons to play again and try to improve.
Every new game is another opportunity to practice.
Turn questions into challenges.
Turn results into motivation.
Turn repetition into learning.
Would you like to get started?
Access SmartGame from the SmartMobile backoffice, create your first competition and start learning through play.